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The Revival Tournament

Discussion in 'Archive' started by EtherealSummoner, Jul 26, 2011.

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  1. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    it is accepted but can you make the Muarugan more clear. What any three techniques?
     
  2. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    I'll bite. My posting might slow over the first weeks of August, due to being on a limited data plan and being on the road and away from wifi networks. If you'll have me and it won't hold consequence, I'll join. Also... Time manipulation might as well be called a godmode/powerplay.
     
  3. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    Do not worry. There will not be any rconsequences Wayward. ??? And the reason why time Collapse will not be seen as god modding is because I put a limit as to where it will take a while and it will only lasts up to 10 seconds, meaning that I will and must have to say that time went back to normal.
     
  4. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    Yet such a move will inevitably be unavoidable, less someone have the foresight to create a character with a means of immunity to such powers.

    Given that guideline, I'm not convinced that you, summoner, possess the knowledge basis to perform such a high caliber reality bend. Unless you can give people a good rundown of the physics of such an ability, it holds as a godmode, regardless of how long the effect lasts.
     
    Last edited: Jul 26, 2011
  5. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    There's nothing to worry about. Besides, since you are troubled by this and I can see from your point of view, I will make sure that the move will not become as powerful as you think it will be.
     
  6. Saker

    Saker New Member

    WHy not just drop the move, if its that big of a concern then just get rid of it
     
  7. Moogle

    Moogle Well-Known Member

    Murugan refers to the three fists listed DIRECTLY below its entry.
     
  8. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    Ok Requiem. Understandable.

    I have added more reasons to her move but this what I will say if this will bother you: If logic and realism really have to be applied Wayward, then that means that Saker will have to add more reasons on his character template because he need to provide more reasons as to how his character can control the wind and air that surrounds his body. If AwesomeKnight will also have to edit his template because he have no details as to even how he can have him control gravity. He would also have to add more reason as to why his character can control fire, for he does not have any information as to how he can even control fire. As for Requiem, even though all of us knows that his character is a monk, he will have to state as to how he was able to learn those skills, such as training or the like.

    Because you are basing off of a quote that states that logical reasoning and realism must be abide through weapons, clothing, and trinkets and even natural powers that was learned or born with, all of these templates need to be changed because, in a higher thinking and understanding than what you are thinking of, all of this must be thought of in order for such a template to be accepted. That is why I wasn't as worry when you started to complain about Inida's time collapse. It is not as though it would be used so often. Her using it so often would be shown as powerplaying or god modding but I made sure that there are limits within her moves. Besides, I have also the reason as to why I wanted everyone to list down all attack moves, strengths and weaknesses so that there will be no way for one to god mod.
     
  9. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    Indeed, that too requires a foundation of logic and reason. However, it is far easier to infer the roots and mechanics behind mere manipulation of matter. Such extremity as comtrolling time, however, requires far greater detail, as it is a far more complex. Even amongst the greatest RPers, time is a power that has been deemed, at it's best, a foolhardy copout.
     
  10. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    Please make a template while we are explaining this Wayward.

    Even still, how many roleplays do you know one here as to where everyone must tell the reasoning as to how they can actually use the attacks that they are able to do? To me, none. With someone who would like to use a time character, one would really have to do research on it and then bring a link as to how one can even go far into the power. Zerieth is one member here who have made many time characters but even still, he did not have to go into much thought as to how one can even use the power of time. Same thing when they make characters in games who can play with time, magic or are able to have the power over nothingness and data such as Xemnas and Ansem. They did not want to put so much information and thought, which would most likely be useless to a lot of people, and they give out small details as to how they are able to do that, acceptable terms that is needed for them to use that move, and as to whether there are consequences in using the spell.

    This tournament is to be enjoyable by everyone and it is not meant for anyone to be dealt all into logic, pure realism, and reasoning. If someone starts complaining because there are no realism in the character's ability when the roleplay itself does not even 100% abides by realism, it can end up becoming less enjoyable to other members. You can do it in your template wayward if you wish but if you still complains, then that means anyone else who have made their templates already will need to add more details, then I will have to see if it is acceptable and see if it abides within any laws as to how one can use fire, wind or the like and if it don't, I'll tell them to change it again and it would end up becoming less enjoyable and they will wonder why they cannot have a character that cannot be join. If that's the case, no character should be able to use magic because that is greatly detailed.

    Anyways, I am not going to tell anyone here in this thread to abide by logic, 100% realism, and reasoning because of Wayward bringing this up. To me, I already have a mindset as to how one can use fire, time, water, gravity, or the likes and I want all of you to enjoy this tournament but still be fair to each other with what is required.
     
  11. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    In other RPs, the plot is more important than the actual combat. Such powers aren't spoilers tomthe enjoyment because the need for the plot to maintain course often inhibits such tactics in leading one character to defeat. This is the arena, where combat is centric to the playing. A greater amount of logic and reason must be applied in order to maintain fairness. I already see where the time manipulation is going to lead. It'll be used, the action of the player determining what physics apply, and, I would well imagine that your character's power results to the every so popular "time slowing/stopping" slows/stops the person it's used on, resulting in a move that is unavoidable, by most any means other than itself unblockable, and absolute upon casting. Yet do you account for how doing such a thing actually leads to that result? Powers like manipulating air to create wind are less needy of such details, because the way to work them is clear nonetheless.

    It's things like that that spoil a battle for me, knowing that I can't, on the basis of the information, work away around an opponent's move, that all they need to do is cast one spell and I'm done for out of the fact that I didn't have the means of so much as forulating a justified defense. The fun isn't in being able to pull out whatever you want, but in doing so creatively and believably, and actually being able to have an elaborate back and forth of strategy.
     
  12. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    ??? I see what you mean but in my case, I do not use a time character to stop time and then have someone's character to take damage and do not allow to let time go back to normal. For me, my time character stops time, moves out of the attack, then she use a recovery move, try to change into a form, or throw an attack. Any one of those three will end up letting time go back to normal and allow the chance for the opponent to counter attack. You are seeing the time stop move way different from as to how I am seeing it. This is how I see it:

    Character takes a while to use a magic, character is vulnerable, opponent has a chance to throw an attack to hit the person, character either takes the hit or do not use the magic, time magic cast and time stops, character uses item/goes into another form/escape/throws an attack, time immediately go back to normal once one of those strategies are used, opponent has a chance to counter attack.

    Really, I have roleplayed with Ultimecia so many times that I know what limits to put on her and even Nicole knows and if I did something with her that may not be acceptable, she let me know. I am sorry for the confusion and I truly know what I am doing. Otherwise, I would not have given Inida that skill if I did not think it through on it.
     
  13. Hatori

    Hatori New Member

    Okay, this looks fun ^^ I'll put my character in, but I would probably be slow in updating since I'm going on vacation to Germany in a week or so, plus I have a convention in two days. If this causes a problem, lemme know cause I don't wanna slow everybody down... Here's my character, cha~

    Name:Hatori
    Gender:Female
    Age:15
    Abilities:Energy based attacks (destructive light balls and whatnot) and healing, plus highly acute senses. Her physical strength is modeled after an elf. Strong, but not undefeatable.
    Attacks: Comet Rain (rain of energy), Heal, Jive (speed increase that lasts one minute) Pulse (basic energy ball from hand or weapon. i.e- Arrow of light, Dragonstrike)
    Strengths: Hatori is very agile and a good dodger, as well as quick. She mostly uses geurilla based attacks to run down her enemy's HP, but also meets for one one on one melee
    Weaknesses:Each Healing takes approx. 3 seconds to preform, leaving her open for attack. Healing only restores half HP, after 5 consecutive guerilla attacks, when she engages in melee her strength is slightly reduced.
    Weapon: A bow and arrow and a wakizashi (short sword)
    Appearance/Description: Hatori is of medium height with short blonde hair and purple eyes. She wears a black and purple tunic over leggings and a half cape. Hatori in a rouge mercenary, willing to overlook flaws in a persons character if it means that she gets a job, and subsequently gets paid. She spends her time wandering the world, is very secretive in manner, and has carried out jobs from simple reconnaissance to high scale assassinations. She loves kittens.

    Arrow of Light and Dragonstrike are basically redirects from Pulse. When Hatori uses her bow, she can channel her energy attack into the arrow and turn it into sort of like a flaming arrow, but it explodes on contact. And when she uses her short sword che can choose to channnel her energy into that, and preform Dragonstrike, which is basically her most powerful attack. She swings her sword and fires a powerful crescent shaped energy pulse at the enemy, which also explodes on contact. To be able to use Dragonstrike, though, she has to put herself into the open and concentrate for 3 seconds exactly.

    The sharp senses go with the elf thing, hearing is more acute so hear hidden enemies, sight allows her to block easily, etc...but most of these are rendered useless in a place such as a swamp, where the animals fill her ears and the smell masks that of her target. In the city, it would take more time for her to home in.
     
    Last edited: Jul 27, 2011
  14. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    It is ok. You will not get kicked out. Still, before I can accept your character, can you tell me more about the acute senses as to what it can do and can you also tell me what the Arrow of Light and DragonStrike can do.
     
  15. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    My character should be ready in the next day or two. And Summoner... I would still strongly suggest, for the sake of being a good sport, that you use a more grounded/toned down character. The whole package with Inida just comes off as overpowered.
     
  16. Hatori

    Hatori New Member

    Arrow of Light and Dragonstrike are basically redirects from Pulse. When Hatori uses her bow, she can channel her energy attack into the arrow and turn it into sort of like a flaming arrow, but it explodes on contact. And when she uses her short sword che can choose to channnel her energy into that, and preform Dragonstrike, which is basically her most powerful attack. She swings her sword and fires a powerful crescent shaped energy pulse at the enemy, which also explodes on contact. To be able to use Dragonstrike, though, she has to put herself into the open and concentrate for 3 seconds exactly.

    The sharp senses go with the elf thing, hearing is more acute so hear hidden enemies, sight allows her to block easily, etc...but most of these are rendered useless in a place such as a swamp, where the animals fill her ears and the smell masks that of her target. In the city, it would take more time for her to home in.
     
  17. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    Ok. Just put down what you said in your template and you are good to go. Character accepted.
     
  18. Hatori

    Hatori New Member

    Danke~! ^^
     
  19. Saker

    Saker New Member

    I cant wait to start this thing
     
  20. Moogle

    Moogle Well-Known Member

    You might want to keep a list of currently entered characters & people in the first post, SB.
     
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