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Arena Rules Conference

Discussion in 'Archive' started by Become, Apr 1, 2012.

  1. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    Alright. I've been procrastinating on this one for a few months now, but given that the arena seems to have gotten a little more interest, I figure it's about time I got a little discussion going in regards to a project I've been working on for it. Essentially, I'm looking to revamp the current rules and guidelines for the arena. Ultimately, I'd like to be able to offer a more comprehensive (and perhaps more sensible) guide to the arena that will please (almost) anyone who would make use of it. And what better way to do so than by having a discussion?

    Anyways, outside of a recap of basic rules (ie god-moding, power-playing, literacy, etc.), I intend to cover the following matters:

    First and foremost, everything will be condensed onto a single thread, rather than the rather haphazard threads that are up right now (no offense to anyone).

    Arena Etiquette/Code of Conduct
    (What rules should govern conduct in the arena?)

    Guideline For Character Sheets
    (How much detail? What information is absolutely necessary?)

    Rules Concerning Weapons & Powers
    (Limitations on weaponry and powers? Potential "Power" Tier System for weapons and powers)

    Guidelines For Judging
    (How judges judge? Who judges? etc)

    Continuum
    (How will we go about carrying out story lines through the arena?)

    Stock Battlefields
    (A roster of a few stock battlefields, for the event that people are fresh out of ideas).

    Arena History Project
    (Basically, a log of the development of the arena. It's beginnings and development. Perhaps eventually a log of major storyline events that take place. I'm a stickler for having history recorded).
     
  2. Desert Warrior

    Desert Warrior Well-Known Member

    What do you mean by that? Have every single fight be in a lone thread? Or everything else you mentioned in your post be in that single thread?

    I think this would be a tad bit tricky. I feel as though the more creative of us could work around any sort of character tiers we set up (Although that isn't a bad thing).

    Is there any sort of necessity to a continuum? Although that does bring to mind that idea I PMed you about ages ago.
     
  3. Moogle

    Moogle Well-Known Member

    First and foremost, everything will be condensed onto a single thread, rather than the rather haphazard threads that are up right now (no offense to anyone).
    I thought that it was agreed that putting everything into one thread was a BAD idea? You know, so when tournaments happen, all the battles can happen at once (Which for some reason people seem to forget for some reason that there is room for multiple threads?). Also, it is much easier for cataloging purposes to have battles in their own private threads.

    Arena Etiquette/Code of Conduct
    (What rules should govern conduct in the arena?)
    A standard code of don't godmod, etc, and then an optional set of rules for anybody wishing to play a generic, unaltered match.

    Guideline For Character Sheets
    (How much detail? What information is absolutely necessary?)
    Abilities, both physical and otherwise, need detail enough so that the "give" room is minimal at the worst. Everything else (Name, backstory) is pretty much unnecessary by (Unless the match is themed for characters and backstory)

    Rules Concerning Weapons & Powers
    (Limitations on weaponry and powers? Potential "Power" Tier System for weapons and powers)
    A tier system would be good, mainly for ranking abilities from 'beginning' (of journey, when characters are weakest) to 'Finale' (of when characters are understandably the strongest). Depending on the weapon, it should be scored as a subset of abilities, whether magical or mundane.

    Guidelines For Judging
    (How judges judge? Who judges? etc)
    It depends. Judges should really just be a 'request only' thing, and I think many will be in agreement. Most people who go into the arena can moderate themselves quite well, and if two parties end up bickering about something for ages then one can request for the matter to be resolved.

    Continuum
    (How will we go about carrying out story lines through the arena?)
    On a need only basis. There should be a thread title tag like or something for that.

    Stock Battlefields
    (A roster of a few stock battlefields, for the event that people are fresh out of ideas).
    I thought we already had this, albeit slightly unorganized.

    Arena History Project
    (Basically, a log of the development of the arena. It's beginnings and development. Perhaps eventually a log of major storyline events that take place. I'm a stickler for having history recorded).
    There should also be a separate tag for specific storyline events for the arena itself, like [A], that can only be used by set individuals so it isn't abused.
     
  4. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    I meant that the rules and everything extra will be condensed into one thread (ie- right now we have a rough rules thread AND the thread with stock battlefields. I think one thread should encompass everything)
     
  5. Moogle

    Moogle Well-Known Member

    Ah. Yeah. That makes much more sense. Rules and stuff in the first post and battlefields in the second. Or something similar.
     
  6. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    That'll all be covered. I was speaking more to making sure that people don't step out of line OOC.

    Explain what you mean by "give." Also, I'm on the line of saying that name, age, gender (to an extent) physical information (appearance etc), weapons and armor etc, and powers are all necessities. Backstories aren't necessary unless you're working with a story line, and personalities are never really brought into enough light to really matter.


    The idea I've got in mind is one that I've seen used before and it's pretty effective. It basically tiers characters' abilities on a of 1-10, with 1 being purely average joe abilities, and 10 being your essential godlike character.



    Mind you, there will be rules that govern it, such as its ramifications on characters, just so people know what they're getting into when they engage.
     
  7. Desert Warrior

    Desert Warrior Well-Known Member

    I'm still kind of viewing the arena as just a place for random fights, so I don't quite understand what you mean by ramifications on characters.
     
  8. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    Merely maintaining the option to utilize the Arena as another way of creating a story, beyond the confines of any one battle, and thus, building a character's biography. It's not a necessity, and no one is forced to engage their character(s) into any on-going arcs amongst RPers. People do it quite often (not here obviously). I just want people to know that there is an option there, and that there are some risks if they choose. Odds are, most battles will NOT fall into any story arcs.
     
  9. Desert Warrior

    Desert Warrior Well-Known Member

    Didn't know people did something so oddly specific quite often. But what do I know? This is pretty much the only forum I'm on.

    Risks as is in making sure people remember when their character's bones are broken and stuff?
     
  10. Become

    Become The Pink Opaque Staff Member Moderator Content Writer

    For the most part, it's how most people arena settings built many of their characters up. Through continuum, they advanced a character's powers, and in many cases, sparked the character's person development.

    And yes, that sort of risk. Essentially, what happens to a character in continuum is persistent. If a character's arm is broken in one battle, using them in a battle that, continuum-wise, takes place a day later. If a character dies in continuum, they're dead, unless the player can procure some necromancy to bring them back amongst the living. That's how most continuum situations work.
     

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