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War of the Force: The Angel's Relic (OOC/SU)

Discussion in 'Archive' started by KuraiKeybladeMaster, Nov 26, 2012.

  1. Overview

    This is an RP set in the Star Wars universe, in the Old Republic Era. Specifically, this RP takes place in 3634 BBY, 3634 years before Star Wars IV: A New Hope, and about 10 years after The Old Republic MMORPG.

    This is an era of much war and strife for the galaxy; the Sith Empire has broken the fragile peace treaty established upon the sacking of Coruscant. There is once again open war between the Empire and the Republic. The galaxy is home to many force sensitives, and the two superpowers have been snatching them up to be part of the Sith or the Jedi, respectively.

    For more information on the Old Republic Era, check the Wookieepedia Links at the end of this
    post.

    Background Information​


    There is a long-lost artifact called the Victus Crystallis which is said to amplify the powers of any
    force user to god-like levels. The Republic and the Empire have found out about this artifact and are sending small groups of spacers and force users to the legendary planet of Iego, where the artifact is said to be. Though the planet is widely regarded as a myth, their sources are credible, and both sides are desperate to attain the artifact. The ships must be packed with maintenance droids and back up parts in the shuttle bay, because the legend states that “angels” will make spacers crash land on the planet upon arrival. The characters must be cautious, as they cannot be sure what waits for them on Iego. Their goal is to set up a base and begin reconnaissance on the Victus Crystallis.

    Spacers, mercenaries, and force sensitives that are interested in helping the Republic find the Victus Crystallis can report to Coruscant, Sector H-12 or the “Hope” Sector, while those interested in helping the Empire find the artifact can report to the Kaas City Spaceport on the planet Dromund Kaas.

    Creating a Character​


    The template below is a modified version of Wayward's layout, so credit to him for its creation.

    Template:

    Basic Info

    Name:
    Age:
    Gender:
    Species:
    Homeworld:
    Current Residence:
    Current Occupation:
    Affiliation:

    Physical Info

    Appearance:

    Casual Attire:

    Battle Attire:

    Personal Info

    Personality:

    Connections: (Name- Relation/Current Location/Short Description)

    History:

    Combat Info

    Weaponry:

    Non-Weapon Technology:

    Armor:

    Standard Abilities:

    Force Abilities:

    Special Abilities:

    Other Info

    Notes:

    Notes on the Template

    Some of the categories may be slightly ambiguous, so here is an explanation of the less obvious
    components:

    Affiliation: This refers to whether you are affiliated with the Republic, the Empire, or unaffiliated.
    Those who choose "unaffiliated" will still have to choose one of the groups to go to Iego with.

    Battle Attire and Armor: At first glance, these two entries may seem identical. Battle Attire refers to the appearance of the attire, while Armor refers to the protective qualities of the attire.

    Connections: This refers to characters that your character has an important connection to, one that is either relevant to the plot or the character's history. They become characters that the player can then call on as NPCs, though these characters may not affect the plot in a significant manner. If you are unsure what counts as significant, PM me before you post.

    Force Abilities, Standard Abilities, and Special Abilities: The parameters of each are not explained above. Force Abilities are, obviously, any abilities that are a direct result of the force. Standard Abilities are any abilities that are natural to the character, or any abilities that are a result of past
    training or environment. Special Abilities are any abilities that do not fit into either Standard or Force Abilities.

    Selecting Abilities

    While selecting Standard and Special Abilities, the player has creative control. However, when
    selecting Force Abilities, one must keep their rank in mind.

    Force users in this RP will start out as Jedi Knights or Sith. They are fairly seasoned in the ways of
    the force and should have several Force Abilities. The player is free to create these abilities if they so choose, but they should also consider checking the Force Powers link at the end of this post, in the Wookieepedia Links section. Keep in mind that the characters are NOT masters, so the level of their Force Abilities should not be incredibly powerful.

    Also note that some powers are naturally dark or light side powers. If you are playing a Jedi, powers that are associated with the dark side are prohibited, and vice versa.

    Selecting a Species

    Only human, near-human or humanoid Species may be used. The species must also be sentient. For ideas on what Species to choose, check the Wookieepedia links at the end of this post.​
     
    Last edited: Nov 26, 2012
  2. (Sorry for the double post, this wouldn't fit in one post)

    Rules


    1. All of the standard KHPlanet rules apply.

    2. In this RP, my rules are law. Deliberate infractions will earn you a warning. A second warning earns you a one-way ticket out. This applies to infractions of the standard KHPlanet rules as well.

    3. The RP is rated PG-13. No excessive gore, no sex (see rule 4). The exception is cursing, which is fine.

    4. Romance is allowed, but anything past kissing will get you removed without a warning.

    5. Here's a big one: proper spelling and grammar are required. I'm not going to hunt down misspellings or improper uses of there, they're and their, etc. However, if someone continues to make mistakes over and over again, I will give them a warning.

    5. In accordance with KHPlanet rules, posts are a three-line minimum. No machine gun posting, just post when it feels natural. Breaking either of these rules is a deliberate infraction. If you are unsure if posting at a certain time will count as a machine-gun post, PM me and ask.

    6. Respect your fellow RPers.

    7. In accordance with standard KHPlanet rules, those that want to participate must post a template to this thread. I fully reserve the right to reject any template that I do not find satisfactory. I will not abuse this privilege, and if I do reject a template I will try to give at least one reason why I do not find it satisfactory.

    8. At least one post per week is required. If you do not post for a week without PMing me a heads
    up, I will remove you from this RP.

    9. I can and will add more rules if I see fit. I will not abuse this privilege, and I will always explain why the rule needs to be added.

    10. When one or more player characters start fighting one or more NPCs, I will post in this thread to give the players an idea of the NPCs power level. Some NPCs will be one-hit kills, while others will require more effort to take down.

    11. Use of Force Abilities will result in fatigue. The more powerful the ability, the more it will fatigue the user. Your character does not have infinite stamina. Please keep this in mind during combat sequences.

    12. To show that you read the rules, title your post "Hero of a New Saga."

    Wookieepedia Links


    More information on the Old Republic era: Old Republic era - Wookieepedia, the Star Wars Wiki

    A list of Force Powers: Force powers - Wookieepedia, the Star Wars Wiki

    Human and near-human Species: Human and Near-Human species - Wookieepedia, the Star Wars Wiki

    Humanoid Species (look under Examples of Humanoids): Humanoid - Wookieepedia, the Star Wars Wiki

    This section may be updated as the RP progresses.

    Participants


    Republic:
    1- Rasolian, character name: Aelen Erebus

    Empire:
    1- KuraiKeybladeMaster, character name: Djezalia Belairius

    Unaffiliated:
    1- Evacerberus, character name: TBA.

    My Character


    http://www.khplanet.com/forums/366987-post9.html
     
    Last edited: Nov 26, 2012
  3. Rasolian

    Rasolian New Member

    Basic Info

    Name: Aelen Erebus
    Age: 53
    Gender: Male
    Race: Atoan
    Homeworld: Nar Shadaa
    Current Residence: Coruscant
    Current Occupation: Republic Special Operations Personnel
    Affiliation: Republic

    Physical Info

    Appearance: 6’, 171 lbs, Caucasian
    Aelen has black hair and dark brown eyes, is athletically built, and bears numerous scars on his back caused by lashes. He always looks as if he is tired.

    Casual Attire: Is only seen completely out of his armor during formal events, in which case he wears his Republic uniform.

    Battle Attire: See Attachment

    Personal Info

    Personality: Aelen is hardened by loss and combat with the Sith and their pawns, but has a soft spot for children. He has a code of conduct which he strictly adheres to, but never tells it in its entirety. The foremost rule is that he does not take missions concerning Hutts. He possesses a great hatred for Hutts to the extent where it can jeopardize said missions.

    Connections: Senator Dalorias - Frequent employer / Coruscant / Usually gives Torch and Burn missions or Assault detail.

    History: Aelen was born and raised on Nar Shadaa. His parents were merchants who travelled from sector to sector on the planet to appeal to a variety of markets. When he was nine, his family went into one of their regular districts only to find it being overrun by gang violence. His parents were killed and he was stranded their, having to fend for himself. One day, while twelve, he got too ambitious and attempted to steal from a Hutt. He was caught and punished by becoming one of the Hutt’s slaves. He was only able to escape at the age of 19, when a Republic raid came in and overturned the Hutt’s power. Immediately afterward, he joined the Republic military. He proved himself to be a great asset during the Sith’s return and has since then had a military record covered in black ink.

    Combat Info

    Weaponry: 2x Phrik-Durasteel daggers
    Heavy Blaster Pistol
    Blaster Carbine
    EM Grenades
    Gauntlet-mounted scattergun

    Non-Weapon Technology: Magnetic grappling tether
    Tracking devices

    Armor: EVA capability (including light-weight propulsion system), magnetic soles/palms, light energy shielding, and rangefinder. The armor is made of beskar and durasteel.

    Standard Abilities: CQB Specialist, strong sense for danger, highly dexterous

    Force Abilities: None

    Special Abilities: Potent reflexes which allow him to easily evade close-quarters attacks with relative ease

    Other Info

    Notes: Pilots a late model Mandalorian Basilisk.
     

    Attached Files:

  4. Rasolian

    Rasolian New Member

    Basic Info

    Name: Aelen Erebus
    Age: 53
    Gender: Male
    Race: Atoan
    Homeworld: Nar Shadaa
    Current Residence: Coruscant
    Current Occupation: Republic Special Operations Personnel
    Affiliation: Republic

    Physical Info

    Appearance: 6’, 171 lbs, Caucasian
    Aelen has black hair and dark brown eyes, is athletically built, and bears numerous scars on his back caused by lashes. He always looks as if he is tired.

    Casual Attire: Is only seen completely out of his armor during formal events, in which case he wears his Republic uniform.

    Battle Attire: See Attachment

    Personal Info

    Personality: Aelen is hardened by loss and combat with the Sith and their pawns, but has a soft spot for children. He has a code of conduct which he strictly adheres to, but never tells it in its entirety. The foremost rule is that he does not take missions concerning Hutts. He possesses a great hatred for Hutts to the extent where it can jeopardize said missions.

    Connections: Senator Dalorias - Frequent employer / Coruscant / Usually gives Torch and Burn missions or Assault detail.

    History: Aelen was born and raised on Nar Shadaa. His parents were merchants who travelled from sector to sector on the planet to appeal to a variety of markets. When he was nine, his family went into one of their regular districts only to find it being overrun by gang violence. His parents were killed and he was stranded their, having to fend for himself. One day, while twelve, he got too ambitious and attempted to steal from a Hutt. He was caught and punished by becoming one of the Hutt’s slaves. He was only able to escape at the age of 19, when a Republic raid came in and overturned the Hutt’s power. Immediately afterward, he joined the Republic military. He proved himself to be a great asset during the Sith’s return and has since then had a military record covered in black ink.

    Combat Info

    Weaponry: 2x Phrik-Durasteel daggers
    Heavy Blaster Pistol
    Blaster Carbine
    EM Grenades
    Gauntlet-mounted scattergun

    Non-Weapon Technology: Magnetic grappling tether
    Tracking devices

    Armor: EVA capability (including light-weight propulsion system), magnetic soles/palms, light energy shielding, and rangefinder. The armor is made of beskar and durasteel.

    Standard Abilities: CQB Specialist, strong sense for danger, highly dexterous

    Force Abilities: None

    Special Abilities: Potent reflexes which allow him to easily evade close-quarters attacks with relative ease

    Other Info

    Notes: Pilots a late model Mandalorian Basilisk.
     

    Attached Files:

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