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Discussion Thread for BoCB members only.

Discussion in 'Archive' started by Haresuno, Aug 20, 2009.

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  1. Beloved

    Beloved Azure's Beloved

    *spins into the room*

    Alright guys! I've got the next spellbooks written down, and I'm ready to post. After my first class this morning anyhoo. Jeez lewezus, I'm tired. Brb!
     
  2. Beloved

    Beloved Azure's Beloved

    Alright Hare, I need to know right now. Is this what you officially want the spellbooks to look like?

    Let me know man. So I can OFFICIALLY have a rhetoric to go by.
     
  3. merlinosheep

    merlinosheep A.K.A The Leaver

    Yeah, i'd like to know too =P
    I have vacation next week btw so i have lots of time
     
  4. Beloved

    Beloved Azure's Beloved

    And btw Merlin, what's that character discription in your sig about?
     
  5. Haresuno

    Haresuno KH-3's Übermensch

    Guys, that discussion can be taken to the Social Group.

    Yes. That is what I am looking for in a spell book. If you all could model it as such it'll be nice, neat, and easy to read for everyone.
     
  6. Beloved

    Beloved Azure's Beloved

    PYROMANCER

    Pyromancers specialize in fire. They are mostly on the offensive, with very few, if any defensive spells. Though, you can use your imagination to use your spells for whatever situation you find youself in. Most of a Pyromancer's spells will be gained through fire points, but some others will be required for the more advanced spells.

    Initiate-

    Generate Heat-A potenial Pyromancer must be able to generate a small heat source from the body. Usually from the palm of the user's hand. Pyromages with be trained to manipulate this inner warmth, and concentrate it into a physical form.

    Create Spark-Pyromancers will learn early on to create a spark via friction. Typically through a snap of the fingers, the student will create a small spark, which can ignite flammable material.

    Arbitrary Burn Kit-A Pyromancer will be issued a small burn treatment kit, should an accident occur. This will include an antiseptic, to dull the pain. A burn treatment salve, and a gause wrap will be the initial contents.

    Scorcerer/Scorceress level spells;

    Fireball-With the aide of your heat concentration training, you will create a 5" diameter ball of fire in the palm of your hand. This can be thrown, dropped, or dizzolved. The distance you can throw will depend on your strenght. It with be the weight of a tennis ball. The larger, the heavier.

    Requirements
    1.) Must have knowledge over Generate Heat.
    2.) Must have a minimum of 3 ranks in Fire
    3.) Must have a minimum of 1 rank in Spirit

    Flare-Using both heat concentration and spark, you will create a small flamethrower between your hands. The flame with initially be about 6 feet in length, and can be fully manipulated in direction. The flame with become smaller with exerction. There will be a small kickback when the flame is ignited, but anyone can handle the lowest level of the kickback. The stronger the flame, the harder the kickback.

    Requirments
    1.) Must have knowledge over Generate Heat.
    2.) Must have knowledge over Create Spark.
    3.) Must have a minimum of 5 ranks in Fire.
    4.) Must have a minimum of 3 ranks in Spirit.
    5.) Must have a minimum of 1 rank in Air.

    Wizard/Witch level spells;

    Burst-Using the same idea for Flare, you will generate heat around your body, and ignite it with a spark. Using your slight knowledge over Air, you will send it out in an explosion. Beginning levels will be small, but effective when surrounded. Be careful as this will effect allies and the enviroment as well.

    Requirments
    1.) Must have knowledge over Generate Heat
    2.) Must have knowledge over Create Spark
    3.) Must have knowledge over Flare
    4.) Must have a minimum of 8 ranks in Fire
    5.) Must have a minimum of 5 ranks in Spirit.
    6.) Must have a minimum of 2 ranks in Air.


    Summon Primordial Flame-This is a very valuable technique for Pyromages, as you can manipulate it to become any form you so choose. The flame is a part of you and can be molded to your body for protection, or even to become a melee weapon. Later levels can even be used as transportation. The higher the level, the larger the summoned flame can become. Use your imagination. Make it into a dragon for transportation! Due to the massive amount of dicipline necessary for the control of this spell, many ranks in Spirit are required.

    Requirments
    1.) Must have knowledge over Generate Heat.
    2.) Must have knowledge over Create Spark.
    3.) Must have knowledge over Fireball.
    4.) Must have knowledge over Flare.
    5.) Must have knowledge over Burst.
    6.) Must have a minimum of 12 ranks in Spirit.
    7.) Must have a minimum of 10 ranks in Fire.
    8.) Must have a minimum of 8 ranks in Air.
    9.) Must have a minimum of 6 ranks in Earth.


    Does this look good Hare?
     
    Last edited: Oct 16, 2009
  7. merlinosheep

    merlinosheep A.K.A The Leaver

    Looks good, man! I'll create shadow mage soon. (probly friday then i have vacation)
     
  8. Haresuno

    Haresuno KH-3's Übermensch

    Wonderful Riku, wonderful! The only thing is I suggest that you think up of two more techs for Pyromancer. They can be either extensions of the two you have or it can be new ones. Think outside the box. Not just fireballs and flamethrowers. Maybe they can have their own flying technique? Hell I think all but Spirit trained mages will have some form of travel w/ their magic but probably not until Wizard/Witch level. Either that or they can only go so far.

    Anyways very good! Merlin I cannot wait to see what you create.
     
  9. Beloved

    Beloved Azure's Beloved

    Okay, I've bolded the changes.
     
  10. Haresuno

    Haresuno KH-3's Übermensch

    Alright, nicely done.
     
  11. merlinosheep

    merlinosheep A.K.A The Leaver

    Guys! I just saw Zerieth!!! He posted in the spam lounge!
     
  12. Haresuno

    Haresuno KH-3's Übermensch

    Lol yeah, I believe he's coming on little by little, but I don't expect him to partake in out RP development.
     
  13. merlinosheep

    merlinosheep A.K.A The Leaver

    Shadowmage

    Shadowmages are mages who chose to specialize in the dark sides of the art. The stir shadows to their bidding and can fade into darkness. Unlike Necromancers, Shadowmages are not evil though.

    Initiate-

    Dark Aura - An Initiate Shadowmage must be able to surround himself with small shadows, mostly generated from the mages heart. Later on Shadowmages will be trained to conceal themselves in these shadows, and force them into a physical form.

    Create Darkness - As an Initiate, a shadowmage will also learn how to transform the surrounding area to his liking. This will, in sorcerer rank(or higher), be trained for making the foe(s) incapable of seeing, hearing or even moving.

    Stir shadow- As an Initiate, a Shadowmage will also learn how to be able to control shadows to their bidding. They will be able to make it a physical form, able of attacking.
    These Shadows can be stirred into everything imaginable. Maybe even a person...

    Scorcerer/Scorceress level spells;

    Conceal Presence - With your training in 'dark aura', you will be able to conceal your presence and fade into shadows. As long as you are surrounded by shadows or reveal yourself, you will not be noticed. How long it can be held, depends on strenght. Also shadowmages should be wary of holding it for a long time, as it slowly consumes your presence. Stay in this state for to long, and you'll be a hollow form of your old being...

    Requirements
    1.) Must have knowledge over Dark Aura.
    2.) Must have a minimum of 4 ranks in Shadow
    3.) Must have a minimum of 1 rank in Spirit


    Shadow weapons - With your knowledge over creating shadows, you will be learned to form them into the physical form of any weapon you can imagine. These can be thrown, used for attacking or dissolved for being stirred into another form. The stronger the mage, the bigger and the more powerfull the weapon.

    Requirments
    1.) Must have knowledge over Stir Shadows.
    2.) Must have a minimum of 3 ranks in Shadow.
    3.) Must have a minimum of 2 ranks in Spirit.
    4.) Must have a minimum of 3 ranks in Create Darkness.


    Mage level spells;

    Black Box - One of the most powerfull shadow-control spells of the Shadowmage. After a very long training, the mage will be able to create a complete area of darkness in the form of a square (the black box is very feared among mages and warriors). Within this box, nothing grows, there is no light, and senses are depleted. driving the persons inside it nuts over time! (this all: except for the caster). This way the mage will have all the freedom attacking the foes for a short time, because this spell takes major energy and spirit to fufill.


    Requirments
    1.) Must have a minimum of 8 Ranks in Shadow
    2.) Must have a minimum of 7 ranks in create darkness
    3.) Must have a minimum of 6 ranks in stir shadows
    4.) Must have a minimum of 8 ranks in spirit


    Living Shadow- with endless training in the arts of stirring shadows, you are now able to perform the ultimate art of the Shadowmage... creating living shadows. With the help of dark rituals, and high concentration, you can create dark animals like: Ravens, bats, Rhyno, koi or even unknown ones...
    Legends tell a powerfull shadowmage once had the power to create copies of persons from the flow of their minds... later to be spies for the shadowmage...

    Requirments
    1.) Must have a minimum of 12 ranks in Create Shadows.
    2.) Must have a minimum of 9 ranks in stir shadows.
    3.) Must have a minimum of 3 ranks in conceal presence
    4.) Must have a minimum of 10 ranks in spirit
    5.) Must have a minimum of 6 ranks in Summoning
    6.) Must have knowledge over Flora and Fauna
     
    Last edited: Oct 23, 2009
  14. Haresuno

    Haresuno KH-3's Übermensch

    Nicely done Merlin! Few changes and it's good to go.

    1) Shadow Mages and Necromancers are typically evil. While they may not be in rare occasions they are part of our antagonist's army. Shadows and Necromancy are forbidden arts that lure people to do bad things. I'd like to see some drawbacks to using this art as well as Necromancy. Maybe it eats away at someones sanity, or their body, you choose. But I want their to be consequences.

    2) If you can come up w/ two more spells for each level and make them either important for later use (such as an evolved spell from one to the other) or make it like a trophy spell, that would be great. If we can manage at least 4 spells per class and level this will be good.

    Riku: Do you think you could do the same w/ Pyromancers? Not really the set backs, but two more spells. You can make them weaker versions of a later spell if you want. I'll be trying to work on my next class which is Summoners I believe.
     
    Last edited: Oct 22, 2009
  15. merlinosheep

    merlinosheep A.K.A The Leaver

    I edited the black box spell + i'm trying to think of a consequence....
     
  16. merlinosheep

    merlinosheep A.K.A The Leaver

    How did i do this o_O?!
     
  17. Haresuno

    Haresuno KH-3's Übermensch

    Well think of it like this. Necromancers raise the dead which, so far as we've planned out, is a no no because it entails bringing back the deceased. If someone turns to be a warlock there is no downside other than being an outcast from the lists of Mages/Wiz/etc and all but being hunted down. There needs to be a down side so that our players don't want to become them. We want to make them ask: "Sure there's an upside to power, but the downside is _____."

    Also, nice new spells!
     
  18. merlinosheep

    merlinosheep A.K.A The Leaver

    That the darkness slowly consumes them the more they cast the dark spells, which also shortens the life span of the caster...
     
  19. Haresuno

    Haresuno KH-3's Übermensch

    Something like that or drives them insane. Just something that is unappealing to players
     
  20. merlinosheep

    merlinosheep A.K.A The Leaver

    Isn't this unappealing enough??? o_O the strong shadow mages live only for a period of 1-40 years, then the shadow will have taken the rest of their life
     
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