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Successor Of Magic

Discussion in 'Archive' started by Zerieth, May 23, 2009.

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  1. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    @_@_@ WAIT A MINUTE!! My first level spells are not powerful! If Yuming sounds like it's way powerful, then I'll add some more side effects to it.
     
  2. Zerieth

    Zerieth Head Game Reviewer

    A lot of them are fine as i, but you went way over board with the summoning. Therefore i have to add a rule, you may only have 2 summons. 1 for each aspect of your book. Like as an example for water, a summon for steam and a summon for ice. One for electricity is lightening and thunder, light and sound. Also sb, water can't shield electricity so i have to say you can't have null thunder.

    You don't need to chant, your character can will it but it becomes dangerous if a thought distracts them from their intended target.
     
  3. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    THe nul thunder, I can understand. I don't mind taking off some summonings. I was having a problem with Star saying that me having too many spells for him to learn as he fights & gain them later on in the rp that was bothering me. I had those spells down real early down so I won't forget about what spells he'll learn later on in the rp. Also, his 1st lv spells is the same as the rest of the characters. They're not strong.

    Edit: I took out the summons & nul-thunder.
     
    Last edited: Jun 11, 2009
  4. Destiny

    Destiny Guest

    No what I got a minor problem with is all of us have ONE level 1 spell, you got like 20 level 1 spells.
     
  5. Zerieth

    Zerieth Head Game Reviewer

    I think his ranking system is on power. Not sure. And summoning is calling out an aspect of something. We can only summon from our books, and each element only has 2 aspects. Electricity=Lightening, and Sound. Water=Mist and Ice. Fire=Smoke and Heat. Earth=Rock and Sand. Air=Wind and Vacuum. Light and dark are different because they share an aspect. Light=Holy and Divine. Dark=Destruction and Divine.
     
  6. EtherealSummoner

    EtherealSummoner Lamentations 3:22-26

    First off, I have 7 lv 1 spells, not 20. I don't go overboard & I know better than that. Remember that Zerieth gave us some freedom in this rp. All you have to do is to add more lv 1 spells. That's all to it. Otherwise, my character is just going to be unique.

    Edit: I'll put a limit on me so there won't be no problems during the rp. It'll be 7 since I put down seven for my lv1 spells & my lv 2 - 4 spells be having 5.
     
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