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The Magic.

Discussion in 'Archive' started by Answer Man, May 21, 2009.

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  1. x3pic

    x3pic I'll Kill You.

    do you mean like limit breaks?
     
  2. Answer Man

    Answer Man Man I'm Awesome

    yes like that
     
  3. The_Unknown_Master

    The_Unknown_Master New Member

    I would like to see Protect and Barrier in the game. Maybe flare, ultima, or holy as well.
     
  4. Answer Man

    Answer Man Man I'm Awesome

    ultima would be good.
     
  5. GrandShadow

    GrandShadow I accept your challange.

    ditch reflect. what a useless ability anyways. Aero was a hundred times better for everything.

    Cure i have mixed feelings about. i like that it was cheap in KH1 but i liked how much was restored in KH2. for three they should make it really cheap and really good.

    Gravity and Stop i actually found useful. could have been much better but useful nonetheless.(except when Donald would Stop the exact enemy i was killing and nothing else. then it was annoying)

    and earth spell would be neat. perhaps either an earthquake that damages all ground enemies within a certain distance. higher forms increase damage and range but cost more. the -ga form could cover the entire area in return for a super high cost.
    or the earth spell could levitate and throw chunks of rock at the targeted enemy. higher forms use more and bigger rocks.
     
  6. Cameron

    Cameron New Member

    Has anyone else noticed how good the Aero spell in KH1 is when fighting against the Rock Titan? Youll just get to his leg, cast Aero and every second you get likeb 2EXP. It was a good method gaining lvls back then.

    I hated it when battling against Sephy in the KHII when it was easy, but the Reflection spell made the battle even easier. Thought when you had all the three forms of it, it was kinda handy when handling with a group of Heartless.
     
  7. Goldfish

    Goldfish Cats in the Cradle

    The problem with reflect was that it was too strong when it hit your enemies back.
    I liked how you had to time it correctly to use it but I disliked the strength of it.
    I hardly used Aero in KH1 but it does seem more beneficial.
    Stat changing spells would be the way to go for future KH Spells.
    Things like increasing Defence (aero), something that increases attack and (as mentioned earlier) haste, to quicken swings.
    But obviously keep basic elements in the game (fire, Blizzard, Thunder) since they do show that it is an actual weakness to some enemies and so it does keep things tactical in a way.
     
  8. Answer Man

    Answer Man Man I'm Awesome

    i liked reflect, it was too, strong, but a good power, i would like to see it again, maybe not as strong. fire was stuiped though, what they did with fire was dumb, i didn't even use it.
     
  9. VentusSearcher

    VentusSearcher Steam is the only way....

    i deffenetly want to se auro and curaga
    i hope they dont bring gravity back and put in a new spell
     
  10. Answer Man

    Answer Man Man I'm Awesome

    gravity was bad, i didn't like stop either, i liked twister thought. they should make like a charge magic, like if you charge fire you get a big fire ball. like in the first one when a litte fire ball came out, a big one would.
     
  11. Napoléon

    Napoléon Kuroko Fangirl

    I wasn't a huge fan of Stop and Gravity either =\... What I'd need to see in Kingdom Hearts III is cure XD... I used to never buy potions in any of the games because of that spell and would be devastated if they got rid of it T.T.... I'd also like to see Aero, it would protect Sora for me and wouldn't let too much damage come upon him so it was really handy for my files ^^.... One of my other favourite spells is Thunder, I was never a fan of Blizzard or Fire but Thunder was the best :]
     
  12. Answer Man

    Answer Man Man I'm Awesome

    my fav is reflect, say what you must, but I loved it, even if it was too strong.
     
  13. Larxenelover2

    Larxenelover2 New Member

    Well in 358/2 days it will be different.

    *For example, you synthesis spells and you only get a certain number of casts per mission, and each lvl of a spell will be a little different, for example when you cast fire it will be a fire ball coming out of your weapon that homes in on one enemy, fira does the same but when it hits an enemy it explodes damaging several enemies, and firaga sends a fireball into the air landing ontop of enemies causing a whole lot of damage. Also cure, when you cast CURE it will heal you normaly, when you cast cura it will heal you gradually, and when you cast curaga, im not so sure about this one, it will create a circle on the ground that will heal you and your teammates when standing on it*
     
  14. Answer Man

    Answer Man Man I'm Awesome

    it was, kinda. most of the same spells, like fire and ice.
     
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